Sport
In computer science, "sport" does not refer to a specific technical term but can be associated with various applications or contexts such as sports games, simulations, or data analytics related to sports. It may also pertain to the development of software and applications designed for managing sports events, tracking athletic performance, or facilitating fan engagement. For example, this could include sports management software, fantasy sports platforms, or data analytics tools used to evaluate player statistics and team performance. Additionally, technologies like augmented reality (AR) or virtual reality (VR) may enhance the immersive experience of sports for users. Thus, while "sport" itself may not be a distinct computer science term, it encompasses several relevant areas within the field focusing on the intersection of technology and athletic activities.